
The PCs aren't the victims at all, but somebody they care about/are charged to protect, is. To succeed, the PCs must contact other folks that are also being used. The PCs must end the cycle of blackmail, deprive the villain of his edge, and keep him temporarily satisfied while doing it.Ĭommon Twists & Themes: The adventure hook involves the PCs doing the villain a good turn, which allows him to take advantage of them (very cynical!). Now, he is pulling the strings of the PCs, telling them to do things they don't want to. This could be any kind of threat from physical to social, but it depends on the villain having something - even if it's information - that others don't have. Usually through trickery (but sometimes by digging into the PCs' past), an antagonist has something to hold over the heads of the PCs and make them jump. If the bad guys cross the adventure's "finish line" (cross the county line, make the warp jump, etc.) there's no way to pursue them beyond it. The bad guys duck down a metaphorical (or literal) side-road, trying to hide or blend into an environment (often one hostile to the PCs). The bad guys have now made good their escape, and the PCs have caught wind of it in time to chase them down before they make it back to their lair, their home nation, behind enemy lines, etc.Ĭommon Twists & Themes: The bad guys escaped by stealing a conveyance that the PCs know better than they do.

Some bad guys have arrived and done some bad guy things. The place is a legitimate shelter of some kind, but the PCs are not welcome, and must win hearts or minds to earn their bed for the night. The PCs must not only struggle for shelter, they must struggle to survive. They find that they have stumbled across something dangerous, secret, or supernatural, and must then deal with it in order to enjoy a little rest.Ĭommon Twists & Themes: The shelter contains the cause of the threat the PCs were trying to avoid. The PCs are seeking shelter from the elements or some other threat, and come across a place to hole up.

And if you want shakespearean five-act hoozits, plot trees, Man Versus Himself and other Serious Literary Bunkum, try Writer's Digest.

Since the titles are arbitrary, this serves no useful function at all. Note: The "plots" are arranged in alphabetical order by title.
