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PC still ends up mopping the floor with everything else, however, considering the Capcom Fighting Collection apparently ran at a miniscule 1.25 frames on Steam at 1080p.
#INPUT DELAY XBOX SERIES X 1080P#
07 frames faster than the PS4 at 1080p.Īlthough the game doesn’t have a native PS5 version, running the PS4 game on the PS5 produced the highest amount of lag of the bunch with the 1080p resolution packing 4.88 frames of delay on average and 5.98 frames at 4K.ĤK->1080pは効果あるけど、1080p->480pは微妙。 #inputlag #CapcomFightingCollection /Y3V0YWZKCN The result that may come as more of a shock to hardcore fighting game fans is that the Switch reportedly beat out the PS4, PS4 Pro and PS5 in terms of latency at 4.4 frames although it’s only. kimagre ゲーム検証 June 27, 2022īumping up the resolution to 4K actually increases the lag by almost a full frame to 4.06 frames, so like DNF Duel, it seems that the higher fidelity comes at a cost - which shouldn’t make too much of a difference for arcade classics like these.įurther tests showed though that running the Series X at 120Hz and 1080p brought the numbers down a bit more to 2.74 frames.Ħ0fpsのゲームを120Hzでやる場合、垂直同期がオフでさらに処理に余裕がある場合は効果がある、という感じでしょうか。 Using Hyper Street Fighter 2 as a test bed, Kimagre Gaming was unsurprisingly able to find that the Xbox Series X provides the lowest latency on consoles at an average of 3.16 frames of delay, but that’s just for 1080p. Kimagre Gaming recently ran some input lag experiments for the new Capcom Fighting Collection between the PS4, PS5, Xbox Series X, Nintendo Switch and PC where Sony’s consoles didn’t perform very well overall.
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